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MetaMod 1.17
Posted by: Simon on Nov 18, 2003
MetaMod

Version 1.17 of metamod has been released.

Notable changes in this version are listed below. See also the release notes for more explanation, or the full changelog for more details.

  • Added support for recently added routines in the HL Engine (SequenceGet, etc).
  • Removed mod recognition and entities for Master-Sword v1.3, at the request of the Mod's authors.
  • Added mod recognition and entities for HL-Rally vBeta 1.0, Kanonball v1.01, Over Ground vBeta 1.0, Project Timeless vBeta 1.0, Underworld Bloodline v2.0.
  • Additional entities for The Battle Grounds v1.2.1, Firearms v2.8.
  • Additional entities "env_rain" and "env_snow" used on some CS maps.
  • Added "metamod_version" cvar that can be queried from game browser clients.
  • Added "meta" client command similar to the console command.
  • Introduced basic config file to provide more reliable and more flexible options passing, in addition to the current +localinfo method.
  • Added "meta require <plugin>" console command, to exit the server if the specified plugin is not found loaded and running. Intended for use in server.cfg or metaexec.cfg. Suggested by Florian Zschocke.
  • Added GINFO_REALDLL_FULLPATH for mutil GetGameInfo, to return the (supposed) "real" dllpathname, ie in case gamedll is overridden. Needed specifically for plugin "SinglePlayer".
  • Now recognizes "/dev/null" as valid for path options (pluginsfile, execcfg, configini, etc), for when an empty file _is_ desired.
  • Fixed loading of plugins.ini to detect duplicate plugins (by full pathname).


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The Linux Counter
Posted by: Simon on Nov 16, 2003
Linux If your are a Linux user, then get yourself registered as one.
http://counter.li.org

The Linux Counter is run by a nonprofit membership organization called the Linux Counter Project. It is a ten year old project that is trying to accurately count the number of Linux users and their machines.

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Additional Steam update
Posted by: Simon on Nov 13, 2003
Valve Steam Valve have released a game engine update via Steam. This release
includes a number of additions and bug fixes, including one which should clear
up the remaining cases of the authentication error people have been getting.Server admins please note that this release will require all game
servers to restart. If you run a server on Windows, you'll need to restart
manually; Linux servers will restart automatically if the server admin has
enabled that option.GAME & ENGINE CHANGES:

  • Fixed a Steam authentication error ("Invalid User ID Ticket") that occurred
    when connecting to any server which was run from the Steam Games list
  • Added check to make sure only one instance of the game is running
  • Added code to try help diagnose the 'filesystem dll not found' sporadic
    error
  • Fixed startup crash where the text file buffer wasn't always terminated
    correctly causing bad info to be parsed out
  • Changed error string "BADPASSWORD" to be a friendly string
  • Added some more info to help debug 'could not load filesystem' error
  • Fixed mouse cursor staying visible when alt-tabbing back into the game when
    in windowed mode
  • Fixed corrupted VGUI2 text when using the TriAPI
  • Added fallback to software mode if selected video mode is not supported when
    game tries to start
  • Fixed bug where singleplayer games were listed in the Mods list for HLDS.
  • Fixed bug where the Mod previously used wasn't being loaded properly (and
    saved) the next time you ran HLDS.
  • Fixed 'load failed' error causing players to timeout from server during
    level changes
  • Fixed problem pulling crates in half-life
  • Fixed mp3 volume slider not taking effect immediately
  • Fixed changing the bitdepth in video options not making the apply button
    show up
  • Fixed downloading of custom content from a server never saying 'complete'
  • Fixed sponsor banner never being shown in the game
  • Fixed game menus still be clickable even when hidden by game load dialog
  • Added compression to server->client file transfers, reduces connection
    time downloading security module -- controlled by "sv_filetransfercompression"
    cvar.
  • Fixed crash opening options dialog if "voice_enable 0" was in the config.cfg
    file
  • Changed default player name to be the users' friends name
  • Fixed timer graphic not displaying in Counter-Strike
MOD MAKER
CHANGES:


  • Fixed "condump" command
  • Fixed corrupted VGUI2 text when using the TriAPI (only happened in mods)
  • Added greater control of game startup background & layout -- controlled
    by resource/BackgroundLayout.txt, BackgroundLoadingLayout.txt
  • Increase MAX_HUD_SPRITES from 128 to 256
  • Added avi playback option to game startup - the text file
    media/StartupVids.txt contains the list of avi's to play
  • Changed missing models to only be fatal error when developer cvar > 1


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Steam update News
Posted by: Simon on Nov 07, 2003
Valve Steam A Steam update has been released this evening. From now on Steam will be updated each Wednesday night at 7:00 PST.

Tonight's release includes some minor fixes to Steam.


Fixed change password dialog not displaying properly.
Fixed problem where some resources were not being automatically updated.

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Fixed Steam update released
Posted by: Simon on Oct 30, 2003
Valve Steam A Steam update has just been released. It is a fixed version of last week's update, so the list of what's included is the same:

Added support for "trickle update", which will allow updates to games to be delivered over time before they are activated.
Optimizations in Steam targeted at reducing CPU and memory load on some systems.
Progress dialog always shows now during startup.
Fixed handling of cache fingerprint mismatch on reconnect
Fixed case which would cause the preloader ignoring errors to send extra messages to the Steam servers.
Fixed bug in Steam that would cause cache to be validated too often when Steam started. This would cause hard drive thrashing.
Fixed a potential lockup case and access violation case in Steam.
Also added support for ATI bundle product keys. So it is now possible for purchasers of new ATI video cards to use their product keys for subscriptions to the Valve Premier Pack. (Half-Life 2 will be added to the subscription when it comes out.)

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